Meshes\Architecture\Skingrad\SKHouseUpperInt06.NIF.Meshes\Architecture\Leyawiin\LeyawinDoorLowerInt01.NIF.Meshes\Architecture\Leyawiin\LeyawiinHouseInteriorUpper09.NIF.Meshes\Architecture\ImperialCity\Interior\ICPalaceCouncilRoomEnt01.NIF.Meshes\Architecture\ImperialCity\Interior\ICPalaceCouncilRoom01.NIF.Meshes\Architecture\GodStatues\StatueGodsZenithar01.NIF.
Meshes\Architecture\FarmHouse\FarmHouseInterior04Top.NIF.Meshes\Architecture\FarmHouse\FarmHouseInterior01.NIF.Meshes\Architecture\FarmHouse\farmhouse02snow.nif.Meshes\Architecture\FarmHouse\farmhouse02.nif.Meshes\Architecture\FarmHouse\farmhouse01snow.nif.Meshes\Architecture\FarmHouse\farmhouse01.nif.Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle05.NIF.Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle04.NIF.Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle03Interior.NIF.Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle03.NIF.Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle02.NIF.Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle01.NIF.Meshes\Architecture\Cheydinhal\castlegatecheydinhal01.nif.Meshes\Architecture\CastleInterior\TowerSmall\CastleTowerLadder01.NIF.Meshes\Architecture\Castle\Skingrad\skcastlegatehouse.nif.Meshes\Architecture\Castle\Bravil\BravilWaterGate01.NIF.Meshes\Architecture\Castle\Bravil\bravilentancegate01.nif.Meshes\Architecture\Castle\Anvil\ANCastleCourtCircle01.NIF.Meshes\Architecture\Anvil\anvilmagesguild01.nif.In the course of integrating his work into the patch the opportunity has been taken to rationalize the structure of some nifs, this may also improve performance. Pherim corrected this by converting the meshes in each nif to TriShapes, which resolved the problem. The following meshes were identified by Pherim as containing TriStrips with composed of multiple strip lengths, this was causing the Oblivion game engine to make multiple draw calls for each strip segment rather one for each TriStrip which was impacting performance.Meshes\Architecture\ImperialCity\Interior\ICPalaceRoomEnt01.NIF.Meshes\Architecture\ImperialCity\Interior\icpalacelibraryupper02.nif.Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower03.nif.Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower02.nif.Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower01.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehallurampup01.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehallurampdown01.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehalllrampup01.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehalllrampdown01.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehallend02.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehallend01.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehallalcove01.nif.Meshes\Architecture\ImperialCity\Interior\icpalacehall01.nif.
These nifs have subdivided floor meshes with edited UV to remove texture distortion. The following meshes were intended to be included in the 3.5.6 release of the Unofficial Patch but were somehow left out, this was only realized when comparing Pherim's patch to a local copy of the patch because despite having the same faulty TriStrips these meshes were not included.Corrected a typo introduced when Aldos Othran's dialogue was previously edited.Unofficial Oblivion Patch: Version Historyīy Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand